Detoxing from cultural heritage

Like nearly everyone else in the UK I have spent most of the last year either indoors or in a park. Gone are the days when I would take detours through the British Museum to get to my part time job. There hasn’t been a day when I haven’t thought about the exhibitions that have been cancelled, or the empty spaces within those walls that I used to escape to when the stress of everyday life got too much.

The hiatus of not visiting my favourite cultural spaces has allowed me to rethink about why I spent so little time focusing on my needs away from work and study. My life has revolved around archaeology for such a long time that I had forgotten about the other parts of me that made me well me. How many exhibitions can I attend? How many books can I read this week? It was mentally exhausting, and while I still have guilt pangs about how much I’ve missed, the truth is so has everyone.

The freedom not to focus too much on keeping up to date with the latest research and exhibitions has allowed me to focus on myself, reading for the love of it, writing because I want to and not because of a false pressure to get published. Prepandemic I was only focused on how aspects of cultural heritage could either improve my knowledge or how it could impact my work. There’s much more to cultural heritage than what people are finding or how it looks in pretty display boxes. It’s about how we connect with it. Do we see our ancestors faces when we read about their ideologies? Do we see current patterns emerging when we walk around the ruins of fallen civilisations? This is what makes cultural heritage relevant to the world.

Detoxing from it, has allowed me to take a step back and consider what I enjoyed about it initially. The truth is people perspectives on it has always grabbed my imagination. How video game designers create spaces in historical environments. How people look at monuments and decide what people were thinking within that time and landscape. How writers use historical events and places to create narratives that connect with audiences.

The pandemic has allowed lots of us to look more inwards and to think about our happiness and contentment. The lives we were living before might not have actually been the best for our mental health, we’ve (or most) had the opportunity to slow down and reevaluate our goals, this inevitably means we’ve discovered something new about ourselves or that we don’t actually know ourselves at all. Cultural heritage won’t be the competition I wanted it to be. I will read books, attend exhibitions, and watch documentaries but in healthy moderation.

Video games inspire us

“All men dream – but not equally. Those who dream by night, in the dusty recesses of their minds, wake in the day to find that it was vanity… But the dreamers of the day are dangerous men, for they may act their dream with open eyes, to make it possible. This I did.” From T. E. Lawrence’s Seven Pillars of Wisdom.

I get asked a lot, “how did you get into archaeology?” it’s not a question I like to answer. I find myself tugging on the ends of my sleeves, an awkward reflex I picked up during the tortuous years of high school. The truth is I always lie when I respond to this question. I lie quite unabashedly about getting interested in archaeology in my teens, but the truth is archaeology never really crossed my mind until my early twenties. I’d always loved history; castles and I took delight in Indiana Jones as a kid but that was the extent of my appreciation for the discipline. The reality is videogames got me interested in archaeology, and not just any video game, Dragon Age. I loved the series so much, but it wasn’t just the storyline or characters that sucked me into the world, it was the world itself: scattered ruins, ancient races, forgotten languages and mystery hidden behind every corner.

The environs of Dragon Age got me thinking of historic landscapes in my country, England. I started visiting ruins of abbeys some which could be picked straight out of Ferelden. I loved the symbolism found in Celtic crosses and was drawn to the preserved landscapes of the prehistoric. After a year of making the most of my English Heritage membership I knew that I wanted to pursue something that made me fulfilled, much like how video games had made me feel. I applied for a degree that year, and continued playing video games with archaeology as a focal point, Tomb Raider and Uncharted. My archaeology origin story was one I didn’t like to share with others at university who usually had the typical story of joining their father’s excavation at Durham or found their first piece of worked flint at the age of 8.

Video games have always influenced my life and for the most parts in truly positive ways. It was my love for video games that led me to Japan when I was 20, got me into sewing as I recreated outfits of my favourite characters. It’s how I met my best friend, my first boyfriend, it’s provided me with a number of positive female role models throughout my adolescence and early twenties. It provided escapism when life just got too tough, allowing me to switch off the static around me. The role video games has had on my life and career has been unmeasurable, I owe Square Enix, Bioware and Core Design my sanity and happiness. When parents complain about their kids on that damn Xbox all the time, don’t automatically think they are wasting their time. It’s likely they are being inspired for the rest of their lives, to take risks they probably wouldn’t  take outside of the safety from their own living room.  To think outside the box, to study astrophysics to be like Commander Shepherd, to be fearless like Ellie or to create their own video games as a writer, artist or composer. That’s because video games inspire us.